◧ 모드
soundscape · studio
Room demo
audio: idle
0.0, 0.0
soundscape · demo
3D 공간 음향을
당신의 룸에서
예시 트랙을 4개 스템(vocals · drums · bass · other)으로 룸에 배치합니다.
직접 음원을 업로드하면 AI가 분리해 같은 방식으로 스피커가 됩니다.
click to start audio
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헤드폰 권장 · 입체 음향
홈
튜토리얼
튜토리얼
✕
Wave Physics
Karplus-Strong
Physical Modeling
Modal Synthesis
Digital Waveguide
Bow Model
Excitation Signal
FDTD
BEM
Diffraction
Occlusion
Acoustic Impedance
Sound Speed
Standing Wave
Axial Mode
PML
Helmholtz Equation
Temperature Effect
Humidity Effect
Algorithmic Generation
Fractal Music
Golden Ratio
Fibonacci Rhythm
Stochastic Process
Cellular Automata
L-System
Markov Chain
Genetic Algorithm
Spatial Audio
HRTF
HRIR
Azimuth
Elevation
Binaural Rendering
SOFA Format
VBAP
HOA
Doppler Effect
ILD
ITD
Precedence Effect
Haas Effect
Cone of Confusion
Crosstalk Cancellation
Stereo Dipole
Near-Field
Far-Field
Ambisonics
Spherical Harmonics
DBAP
Speaker Layout
LFE Channel
Room Acoustics
ISM
Ray Tracing (Acoustic)
Reverberation
Impulse Response
Sabine Formula
Eyring Formula
Absorption Coefficient
Surface Material
Scattering Coefficient
Diffuse Reflection
Schroeder Frequency
Air Absorption
Mean Free Path